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Sep
19th
Fri
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Sep
18th
Thu
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Sep
16th
Tue
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The art of Remember Me.

Sep
15th
Mon
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Remember Me

It’s so refreshing to see a game like this. There’s much to love here: beautiful, rich and varied environments, a unique atmospheric soundtrack, and thematic consistency of the story.

It reminds me of Mirror’s Edge. It stars a rebel female protagonist in a dystopian future. Contrary to Mirror’s Edge though, world of Remember Me is much more realized. There are normal people walking around and from their behavior you can experience why the society is broken and needs a wake-up call.

The writers, despite having to include plenty of excuses to beat-up the bad guys (as it’s a mainstream game by a major publisher after all), still managed to make a story that’s about something. The story of Remember Me is about painful memories, about identity, and about responsibility. All of that in a delicious cyberpunk setting.

There’s one thing I didn’t like about it though. Nilin questions her actions and I wondered when she will have a change of heart. But she never did, she continues on her rebellious path until the end. It’s hard not to see that as a missed opportunity. The story could have been so much more, not so black & white, more morally ambiguous. That’s not necessarily a bad thing though. Remember Me has a clear message to convey and should be respected for it.

Overall, I enjoyed it immensely. Sam Zucchi has a nice analysis of the game over on The Ontological Geek, best to be read after finishing the game as it contains some spoilers.

Sep
13th
Sat
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Robot playing Eric Satie in Remember Me.

Robot playing Eric Satie in Remember Me.

Sep
12th
Fri
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Wow, it’s not often that you hear an internal monologue of the protagonist in games, at least outside of the point&click adventure genre. The last time I encountered it was in Max Payne. I wish more games had this kind of theatricality.

Screenshot from Remember Me.

Wow, it’s not often that you hear an internal monologue of the protagonist in games, at least outside of the point&click adventure genre. The last time I encountered it was in Max Payne. I wish more games had this kind of theatricality.

Screenshot from Remember Me.

Sep
11th
Thu
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Sep
9th
Tue
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Mark Bittman: What’s wrong with what we eat

Wykład sprzed 7 lat, wciąż bardzo aktualny.

Sep
8th
Mon
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The two passes we issued back in the day — a pass because the crude themes were only vaguely realised, and a pass because the tech showed artistic potential — expired in 2002. Now we have vivid portrayals of sick activities, deliberately and careful created, and reiterated until they’re just right, using basically the same tech that every other game under the sun has been using since we went 3D. Now we’re just perverts.

I Thought I Was a Gamer

A short and to the point summary of the history of the GTA series.